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TUROK 2: BESIEGED

Download / Mod Page at:
https://www.moddb.com/mods/turok-2-besieged/
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'TUROK 2: BESIEGED' is a lengthy custom campaign mod for Turok 2: Seeds of Evil (2017). Created by arranging the game's individual assets and models in the level editor, 5 new interconnected maps result in around 2 hours of gameplay. Originally finished in 2019, I cleaned, revised, and extensively added new areas for the 2020 Anniversary rerelease.
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The majority of these maps were made in Turok 2's internal level editor, painfully placing each game object and plane of map one piece at a time. Community made tools using Unity were also used to re-add scrolling sky textures and AI pathing. Minimal coding was used to fill in missing functionality/assets for the level editor, and to achieve some custom scripted game events.

Looking inwards through a destroyed wall into the map of 'City'.

Looking inwards through a destroyed wall into the map of 'City'.

Trailer for TUROK 2: BESIEGED.

Undead prowl the map 'Oblivion'.

Undead prowl the map 'Oblivion'.

Overhead Sector-View of the map 'City'.

Overhead Sector-View of the map 'City'.

Overhead Sector-View of the map 'Marsh'.

Overhead Sector-View of the map 'Marsh'.

Overhead Sector-View of the map 'Finale'.

Overhead Sector-View of the map 'Finale'.

The start of 'City'.

The start of 'City'.

An enemy waiting in 'Finale'.

An enemy waiting in 'Finale'.

A dangerous jumping path in 'Finale'.

A dangerous jumping path in 'Finale'.