Website powered by
Sharev
Sharev
Digital Artist
Portland, United States

Summary

Multi-disciplined videogame mod developer, level designer, illustrator, and 3D modeller. Self motivated and skilled at learning and working within obtuse or partially closed game architectures, eager for work.
* BA in Digital Art from the University of Oregon, 2017
-
Singularly animated three educational wall-soundproofing animations for Alamo Drafthouse Cinema's construction teams. Consulted with construction leadership, used technical documentation & blueprints, and provided progress updates throughout the project.
* Soundproofing Animation: Feb 6, 2019
-
Finished, published, and documented a small two-map Doom 2 WAD I'd started and stopped in early 2018.
* Cliffside Mission: May 27, 2022
-
Made and published two sizable single-player campaign mods for 'Turok 2: Seeds of Evil'.
* Besieged (Anniversary): Dec 24, 2020
* Infiltration (Gold++): Dec 1, 2021
-
'Besieged' is a sprawling, interconnected five map campaign. 'Infiltration' introduced new gameplay systems that required multiple scripts worth of code, as well as a collaboration with a community member for the inclusion of new models and textures they made.

Skills

Illustration3D ModelingLevel Design

Software proficiency

Blender
Blender
Manga Studio
Manga Studio
Vegas Pro
Vegas Pro